by Rick Decker and Stuart Hirshfield | |||||||||||
MODULES:
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This web site complements the book, The Analytical Engine. You'll explore what computers do and how they do it; their history and impact on society; their
frivolous uses and serious applications. Use the colored squares at the top to see some
overall resources, or scroll down to see the modules.
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1: A History of Computing
Introduction - Origins - Information Explosion - Generations |
2: Local Applications
Familiar Microworlds - State of the Art - Implications |
3: Global Applications
History and Technology - E-mail - Usenet News - The World Wide Web - Implications |
4: Designing For Use
People and Machines - Anatomy of a Page - Essential HTML - Information Structures - Doing it Right |
5: Cordon Bleu Programming
Imagemaps and Forms - JavaScript Structure - Values, Names, and Types - Information Processing - Control Structures - Functions - Objects |
6: Program Translation
What the Computer Does - Binary Code - What People Do - Assembly Language |
7: Hardware
The Gate Level - The Arithmetic Level - Architecture |
8: Theory of Computation
Two ways of Thinking About Programs - The Turing Machine - Impossible Programs |
9: Artificial Intelligence
Intelligent Automata - People and Machines - Artificial Skills - Artificial Attributes |
10: Computers and Society
Through a Glass Darkly - Increased Power - Increased Reliance - Increased Access - Centralization and Control |
Search | Resources | Objectives | Feedback | Order Form | Credits |
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© 1998
PWS Publishing Company,
All Rights Reserved.