Video Lecture: Feb. 3, 2000
- Real-Time Rendgering of Massive Problem
- algorithmic approaches, unstructured sets of polygons (Polygon Soup)
- Hierarchical Culling for faster speed
- Portals and Mirrors - Potentially Visible Sets
- cells and portals (images look black when culled)
- MultiRes Display Tesselation
- increment by adding/subtracting triangles
- Texture-Based Simplification
- texture placement simplifies even complex polygons
- Radiosity
- coplanar triangles, plygons, texture mapping, Brooks house model
- OBB Tree on a Realistic Engine Model
- collision query, rejection set, large blocks vs. small blocks
- Ray Tracing
- CSG objects/trees, object placement and collision avoidance
- Annual Video Computational Geometry Conference
- Problem 1: unfold a convex polyhedron into a simple polygon
- Problem 2: fold a simpel polygon into a complex polyhedron
- 3-D Polyhedra and Metamorphosis
- Realization of a Deformed Curve
- Mesh Collapse Compression