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Problem 10: Simple Linear-Time Polygon Triangulation
- Statement
- Is there a deterministic, linear-time polygon triangulation
algorithm significantly simpler than that of Chazelle [Cha91]?
- Origin
- Implicit since Chazelle's 1990 linear-time algorithm.
- Status/Conjectures
- Open.
- Partial and Related Results
- Simple randomized algorithms that are close to linear-time
are known [Sei91],
and a recent randomized linear-time
algorithm [AGR00] avoids much of the intricacies
of Chazelle's algorithm.
- Related Open Problems
- Relatedly, is there a simple linear-time algorithm for
computing a shortest path in a simple polygon, without
first applying a more complicated triangulation algorithm?
- Appearances
- [MO01]
- Categories
- triangulations
- Entry Revision History
- J. O'Rourke, 2 Aug. 2001; 28 Aug. 2001.
- AGR00
-
Nancy M. Amato, Michael T. Goodrich, and Edgar A. Ramos.
Linear-time triangulation of a simple polygon made easier via
randomization.
In Proc. 16th Annu. ACM Sympos. Comput. Geom., pages 201-212,
2000.
- Cha91
-
Bernard Chazelle.
Triangulating a simple polygon in linear time.
Discrete Comput. Geom., 6(5):485-524, 1991.
- MO01
-
J. S. B. Mitchell and Joseph O'Rourke.
Computational geometry column 42.
Internat. J. Comput. Geom. Appl., 11(5):573-582, 2001.
Also in SIGACT News 32(3):63-72 (2001), Issue 120.
- Sei91
-
R. Seidel.
A simple and fast incremental randomized algorithm for computing
trapezoidal decompositions and for triangulating polygons.
Comput. Geom. Theory Appl., 1(1):51-64, 1991.
The Open Problems Project - December 08, 2012